Ch 1: The supernatural (by Aurora Akita)
There are three realms of supernatural powers. Magick, Albumancy, and Nigromancy.
Magick is the broadest, and the most diverse. It is also the weakest. Magick can be virtually any color.
Witches tend to have dark hair. They ride broomsticks, carpets, and anything else that can be made to fly. They have a familiar, being a cat, a dog, as rodent or a bird, with occasional exceptions. They use elemental Magick, with the elements being a gage of power, earth, fire, water, air. They often use silver, black, red, and teal Magick, depending on the witch. They leave home at fourteen for a year to two years, then return home for a month and ether stay or leave after that.
Sorcerers use staffs, and can only use one element each. They can have rodents, snakes and birds. Sorceresses are the same in that. From there they differ, though. Sorcerers like gold. It helps with their powers. They leave home at fourteen and can’t go back for ten years.
Sorceresses like silver the same way sorcerers like gold. They go out at fifteen, and can’t go back for fifteen years.
Wizards. Always boys. Counterparts to witches. They generally use carpets, but can really use whatever they want. They have dogs, or sometimes owls or snakes. They are rarer, and tend to be less powerful, than witches. Though sorcerers are more powerful than sorceresses. Wizards use elements, but not the same way others do. They often have to use symbols or scrolls or chants.
They go off to train when there nineteen, from which point they can’t see anyone for a year, then their families for three years after that.
Magicians and Mages are simply two names for the same form of general Magick user, a Magician being a more powerful mage. Mages have only the power for tiny spells, while Magicians can perform larger feats, though they require some preparation. They don’t have familiars, and there methods vary so greatly there’s no way to know everything about them.
They say Ice witches are born, not made. Ice witches differ from regular witches in many ways. Unlike witches, with whom dark hair is most common; ice witches tend towards lighter hair. They wear practical clothing, and use a weapon implement. They have familiars. A large feline or canine who they ride, and some sort of bird they get as soon as they go out to train.
They leave home at fifteen, and must live in the wilderness of their choice, almost completely isolated from people, for five years. After that, they can go wherever they want, accept home. They can’t go home for twenty years, after their original five year training, unless a relative is dying. Even then, they only go back until death or recovery, then away with them again.
They don’t fly, or use any other means of transport besides there familiar.
Each color of Magick is compatible with colors that compliment it, and incompatible with colors that clash with it. As simple as if you painted them next to each other. Usually a witch has a color of Magick, and can attain more as she gains power and skill. Aside from how colors react to each other, they don’t mean anything. If you know your opponent is attacking with red, for example, and you had teal, you could fight with raw Magic, though the outcome would be in no way assured. Whereas, two colors that complement each other will not fight.
There is paper you can use to determine what color and element you have.
Albumancy is actually a fairly rare ability. That’s because no humans have Albumancy. None. Only elves. (Yes, they exist)
Albumancy can be any shade of blue or green. Very rarely, an elf will have purple or orange Albumancy. Not all elves have it, but for those who do, there lucky. Albumancy is the strongest form of supernatural ability. Albumancy is only one element for each person. The element power is like rock paper scissors, water beats fire, fire beats air, air beats lightning, lighting beats earth, and earth beats water.
Nigromancy is a varied and dark realm of supernatural power, outlawed in most of the civilized world. Weakest to strongest, Nigromantic elements are; Shadow, Metal, and Void. Nigromancy is learned from a Grimoire, a book of dark Magick. All Nigromancers go insane.
A well known form of Nigromancy, better known, in fact, than Nigromancy itself, is Necromancy, being the art of interacting with the dead. Necromancy too is outlawed.